8.48.1
*Fixed player body collision, size was changed from 10 to 30. Changed back to 10.

*Added BGM/SFX test in pre-game screen. Note some SFX samples will only work with certain BGM's loaded (you can fade it out after loading).
(Credits for the tireless efforts of CoolK to name all of the samples!)

*Added/Fixed some credits. Fixed dajoho's name. Hi Dave!

*Added more ground dots

8.45

*Pregame menu expanded to add:
-Palette Changes
-No Ground Dots
-Disable BGM or SFX
-Fast/Slow BGM mode
-Dark Mode (No light sourcing)
-2 player CPU+ mode
-4 player CPU assault mode

*In-Game Pause menu to change the following:
-Ship Model
-Weapon
-Double Shot on/off
-Fire Rate
-Freeze and Explore mode (Hit the brakes after turning this on to activate)
-Step by Step mode - move the game one frame at a time with left or right when highlighting this. You can also hold left or right to continue moving through frames, and you can hold up/down and shoot while holding left or right.

*MECHA LUIGI added to New Game+ mode - he replaces Andross's core, and he has a completely new attack pattern. Good luck! (Thanks for the model, Starxxon!)

*Key combinations for ship models/weapons/double shot/freeze and explore mode have all been disabled due to the new pause menu
*More features disabled for NG+ (infinite barrel rolls, continues)
*First person view fixed for every course
*View distance is properly fixed for larger ship models
*Course 4 properly displays its name on the map (Credit: Hayao)
*Drunk mode removed, new view added as a far view (UP+SELECT)
*New title screen (Credit: Hayao)
*New weapon added: Shotgun (Spread laser)
*Thank you screen to those who have supported me throughout this journey
*Many more misc bug fixes for 1 and 2 player modes!

7.86.1

*Pre-Game menu! Now it is very easy to activate many of the new options available, such as:
**1x/2x/4x Model size
**Rainbow Laser
**Disable Enemy Fire
and no need to memorize Endurance run, Level secrets, Scored Edition or god mode code! They are on the menu as well.

*New Game+ Mode! Activate by pressing START after credits roll and THE END shows. Weapon damage reduced from 4/5 damage for laser/beam ball to 1/2 damage and nuke is reduced from 8 to 3 damage. Prof hangar's health regeneration has been slowed down to accommodate this. 

*2 Player CPU Mode! That authentic 2 player experience with a cpu as your teammate.

*Fixed sound font issues! Now enjoy the full BGM test, Boss BGM test, and endurance runs without any strange instruments and sounds happening!

*Added BGM/SFX counters to the title screen - L/R for BGM tests, A/B for SFX tests

*Added BGM titles to the title screen

*Boss BGM test improved - Descriptions of the songs played, instructions on how to proceed to next scene, additional boss bgms have been added as well! Space fanfare now also plays properly! And finally, sound FX have been disabled during the boss BGM test to allow crisp playback of the music. View changes and helper balls have also been disabled for this mode.




7.36.4

*Added SNES MINI mode - allows you to select a level when playing on snes mini without it crashing! Skips planet zoom/general pepper speech. R+X+A on the controller selection screen to activate. You'll hear a twin blasters sound effect to confirm its activated!

*Press R on map screen to fire a comet!

*Ability to turn crosshair on/off (Same as debug display toggle, B+X - Cycle through 4 options)
**Debug overlay + Extended Debug overlay
***Added "weapon names" to the debug/info screen
***Added "player health" to the debug/info screen
***Added "double shot" on/off indicator to debug/info screen
***Added "god mode" on/off indicator to debug/info screen
***Added worldx/worldy to extended debug, moved speed/rotx/roty/rotz as well
***Added Current Total/Special Total counter for special enemies that affect stage %
**Debug overlay appears on pause screen

*Get out of freeze+explore mode by almost the same method of entering (X+Start)

*Freeze+Explore mode no longer has any movement boundaries

*New crosshair (HayaoYokogawa)

*New color for Fox's ship on the map screen (HayaoYokogawa + CoolK)

*Nicer views for Sector X, Meteor, Space Armada (CoolK)

*Added more smart bomb powerups to the course 4 challenge (CoolK)

Bugfixes:
*Fixed bug where player 2 would disappear as soon as a boss dies, which would not allow player 2 to continue if there were more bosses (1-6, 2-6, 3-7, Course 4, Endurance Run 1+4)
*Player 2 spawns much faster now at the start of the level.
*Fix Weapon 99's ability to remove tunnel entrances and cause an endless level (1-3)
*Fix crosshair disappearing + HUD disappearing in andross fight (esp course 4)
*Finished restoring continue screen when not doing model test mode (Normal continue screen)
*Fixed title screen bugs

Misc:
*Reverted score % buffer, it was adding 4 special objects killed to every level
*Added version number to title screen
---------------------------------------------------------------

7.19.3
*Model Test Mode: Select on title screen
-B/Y to change the model
-JU/JD/JL/JR to rotate
-L/R to zoom in/out
-Hold A to "draw", release to "erase"

*Super boost in god mode - while boosting with X, hold B to boost even faster! (Speed is 65 by default, 83 for normal boost, 123 for super boost)

*Freeze + Explore mode! Hold B and press START (and then unpause) to stop the ship dead in its tracks!
-Move forward with X and backwards with B
-Joypad2 camera controls and Joypad1 camera view changes work
-L+R+RIGHTJPAD to get out of frozen mode.
-Enemies and level keeps running!

*Further refined the colors of Fox/Slippy/Falco/Peppy's ships (low poly+high poly)(Requested by Delta)

*Replaced the training level with one made by CoolK. Thanks CoolK!
-Created unique border limits for training level

*Added 2 new ships to choose from, the car and the bike from 2-6 (Requested by Delta)
*New title screen, removed sprite of team on title screen
*Fix nukes so that pressing A detonates them on command after they are deployed when not in god mode
*Fixed enemy weapon deflection when doing barrel rolls
*Boost/Brake soundfx only plays upon pressing the button, not continuously. (Requested)

7.16
-Improved on 2 player mode
*Start 2 player mode with START2 on title screen
*God mode codes apply to second player
*Second player has their own bomb count
*Second player firing delay works like player 1 dependant on the weapon
*Second player has much smoother ship movements
*Second player can now angle up/down/left/right and fire past the boundaries
*Removed limitation of movement when in 2 player mode
*Added third auto zoom level for going farther across the screen
*Life bar has been added for second player
*Collision for 2P is now like 1P where you have 7 frames of no collision after damage
*Fixed shadows and floor appearing in space levels
*Slight push off of walls/ceiling/space floors when button is let go to remove arrows
*Player 2 continues the battle when player 1 dies
*Players have independant wire ship lifespans
*Player 2's bomb count goes down in reverse order
*Multiple other improvements

-Life bars have increased to reflect the new increased health.
-Teammates were not unloading under certain conditions and could loop around the level. Fixed.
-Fixed course 4 level score %, will now give 100% upon completion of each level.


7.00
-Two player mode! (Hold Y and press Select) to spawn a ship for your friend!
*Dynamically adjusting frame/zoom level dependant on the ships' locations
*Still just a WIP/test, but ship idle hover, movement pivot, center chase, z rotation, barrel rolls, firing and bombs are implemented. HP, smoother movements, death not implemented yet.
*Weapon change works for player 2, Hold R2 press X2

-Imported scoring system from Star Fox: Scored Edition 1.25:

*Enable by holding Y and pressing X on the title screen (you will hear a sound and the whale
will be replaced with an Andross Cube)
*While enabled, Black hole always exits at the third exit if you haven't exited yet, Titania always does the weather change, Space Armada forces you into the ships and continues whether or not you have destroyed the core.
*See the included Scored Edition Changes.txt for additional information about the scoring system.

-Added Weapon 98, just like Weapon 99 but without object removal. Soft-lock free.
-Reduced fire rate of Weapon 99. Soft-lock free(?)
-Weapon selection no longer resets on each level.
-Moved sound test to title screen, cycle through with A and B.
-Added ability to use planet select cheat even after beating a level.
-Planet Skip cheat can access 2 new "courses", which just go to OOTD and Black Hole.
-Teammates are actually useful and help out for a little while after saving them.
-Teammates have some unique colors and show them in all scenes.
-Teammate assistant can be spawned by (Hold X and Press SELECT) (Repeat to despawn).
-You can now restart the game after the credits are completed by hitting START.
-Sorry Titania, your weather changer is broken. The weather changes by itself now.
-Fixed helperballs not spawning on Venom.
-Adjusted Professor Hangar (2-3 boss) - only 3 fish spawn instead of 5 while he is recharging.
-Disable switching into isometric/drunk view in tunnels.
-Disable view changes during cutscenes/no control sections.
-Re-done credits.

6.81
-Fixed 1-4 Meteor (Spider) Boss lockup
-Changed Shipnum counter to Shape name
-Readded Titania to the BOSS BGM test. Sorry Prof Hangar, you're always having problems!
-Out of this Dimension planet icon is always on the screen (requested)
-Out of this Dimension now leads to black hole when complete, no more bad ending! (requested)
-Bombs in god mode can now be throw consecutively, and they each go off by themselves (requested)
-Added 14 new weapons including the God Gun #99 which oneshot kills everything and some objects as well.
(Can soft-lock on level 2-2 - Weapon 98 has been added in 6.90)
-Added single and dual shots for the new weapons, toggle with (Hold R+Press SELECT)
-Added key shortcut to turn off on-screen weapon/ship information (Hold B+Press X)
-Readded HUD elements
-Added "God Nukes" - only while in god mode, (Hold R+press A) use to kill everything on screen (requested)
-Added Quick Ending to levels, press start during fanfare to skip to the end of it. (requested)

6.70
Now works in BSNES!
Fixed Prof Hangar (3-3 boss) being shy and not coming back out when the fish died
Fixed ending sequence lockups with all ships from wire_man and up
Added 1 new weapon (Escapee)
Reorganized ships
Added Weaponnum and Shipnum counter on-screen

6.55
Added 1 new weapon
Shrank meteor and iron ball weapons, adjusted damage for weapons
Fixed 2-6 bug where you could not progress from the boss to Andross
Added 2 new BGMs to bgm test (Map Select @ Black Hole & 3-4)
Started BOSS BGM test, see readme for details. Still a WIP!

6.45
Fixed issue with alternate weapons not hitting all enemies and objects like lasers do. They now can attack anything that a normal laser would be able to attack.
Added 3 new ships

6.41
Fixed wireship issues, fixed being able to move during score tally screen, added 10 new ship
Fixed homing weapons so they do not attack your teammate
